Thursday, March 21, 2013

Design Project - Day 5



1. We went back to talk to the teacher because I did not have the opportunity to talk to the students themselves. The teacher told me that even though the ball was a still a little problem, that they loved the game and that they played it lots and lots of time. The secret ingredient there was that the game was in Spanish so the kids needed to practice their numbers in Spanish (the class was a SNL class = Spanish as a New Language Class)

2. We met the goals that made the game fun. The goal was that the kids had fun and learned their numbers in Spanish. According to the teacher, they played the game on their free time and they also got to learn difficult numbers in Spanish. The game was a total success. 


          3. Questions: 

Q= What was the biggest problem you encountered? How did you solve it?

A= The biggest problem that we encountered was the tape ball. When we tried to play the game ourselves before giving it to the little kids, we realized that the ball was too big because it did not fit between the spaces of the cardboard obstacles. Then we made a smaller ball for it to fit. Then we realized that it bounced off from the game board to the floor. Then we decided to make a rule for the game that requires the board to be 30 degrees inclined against a wall, so that way, the ball doesn't "fly". 


Q= When did you get your biggest "AH HA" idea? What was it?

A= When we were lacking the amount of needles we needed to make the obstacles for the ball, I came up with the idea of cutting out little cardboard pieces and taping them to the surface of the game. By doing this, we even made the game harder as the ball goes down. First you have the needles and then the cardboard so the trajectory of the ball is even more altered. It came out better than we thought. 


Q= Who in your group resisted new ideas the most and why?

A= Me and Lorenna were the ones that had the most ideas that were implemented but the three of us contributed to making this game a reality. Lorenna was always giving new ideas and I was thinking about how could we implement them in the actual game. Andrés also gave us a lot of interesting ideas but they were too hard to do for the time span we had to build the game last class. 


Q= What doubts did YOU have about the project and how did you overcome those doubts?

A= We had the doubt that the spinner we initially implemented in the prototype was not going to work. Indeed we were correct. When we brought the materials and started building the game we realized that the spinner was not going to work because it was too heavy and the ball was really light so it would stop the ball from traveling down the cardboard. We decided to remove this and make the cardboard pieces mentioned earlier to still have that extra difficulty to make the game a lot more interesting.  


Q= Who in your group played "devil's advocate" (a person who questions everything, even good ideas) and how did that help the process?

A= I'm afraid that the "devil's advocate" was me because when Andrés and Lorenna were always giving new and innovative ideas and I was the one that doubted them, over thought them and were always trying to modify them to make the game possible. In the end, I helped the process because when I modified the ideas I was doing it for the good of our game and not because I am a bad person. These modified ideas were the ones that made the game what it is now: a success. 


Q= What did you learn about yourself, teamwork, and the design process?

A= I learned that you always need to make an organized plan if you want a job or a project to be done correctly and the way you want it to be done. Also, that teamwork is very important because you can't do everything alone and sometimes you need help in some areas to achieve a certain goal. Three brains think a lot more than one. 

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