Tuesday, February 19, 2013

Design Project - Day 3

CHOOSE PHASE:

• Yes, all the descriptions match all the declarations we made on "Design Day - Day 1'. Because the only thing we are changing in our game is the wheel on the top because it takes a lot of material and time to build. Time and materials we don't have and time we don't have. 

• The things we want to keep in our game (the most powerful idea) is the nails because that that gives the game an essence of probability. This aspect of the game makes it fun for elementary school kids to play with. 

• As I said before, we want to leave out the wheel that was going to be placed on the top to alter the trajectory of the ball because it is extremely resource and time time consuming. We do not have the time to build this wheel and it is not the priority nor it changes the game drastically so we will remove it completely. 


IMPLEMENT PHASE:

     Our build plan

          • On the day that we come back from our CWW trip. We are going to start building and hopefully finish the game within that class period. This si the list of the stuff we need and the people who will bring the things we need. 

          • Pablo: "carton paja" to make the little details in our game, the spring, the piece of wood and markers. 

          • Lorenna: "chinches" which are the nails that are going to alter the trajectory of the ball. The rest will be available to us in class. 

Wednesday, February 13, 2013

Design Project - Day 2

PROTOTYPE PHASE:

Pablo's drawing: This drawing is clear and concise. It shows precisely what we want our arcade game to be because in the other ones the aspect of the nails (in which the ball falls down to the places with the scores) is inaccurate. Also this one is the one that has the correct score markings on the bottom. 

Lorenna's drawing: This drawing has also the same as Pablo's but she did not put nails, but rather a really weird sign that looks like a perpendicular  symbol. The markings of the score in this drawing are inaccurate because she has a scale from 10-60 and it is supposed to be from 1-10. 

Andrés' drawing: This drawing does not have the roulette we agreed to have on the prototype. That wheel is supposed to alter the movement of the ball (to make it more interesting). This one also has some rare horizontal lines that do not correspond to the agreement we made. 

• We believe Pablo's drawing has the most strengths because the idea of the machine according to that drawing will be successful. 

• We decided not to combine any ideas from the other drawing (because all of them are practically the same thing). BUT only the idea from Lorenna's drawing = If the ball falls on the "10" we will give a + 10 bonus (20 in total if the ball falls on the "10". 

• We need to add some aspects to the game. One is make the place where the ball roll downs to the score place some slope. It needs to be a little inclined for the ball to roll (gravity). 


ARCADE GAME PHOTO:






















FEEDBACK:

Positive aspects:

• That the game is appropriate for the elementary kids because it is a probability game and anyone can win (creates competition). Also our peers said that it is different, fun, creative and competitive. 

Negative aspects:

• We need to improve the materials since the game needs to be made out of cardboard and make sure everything goes according to plan. We need to change the nails to "chinches". Also, we need to make sure that the spinner spins. 

Friday, February 1, 2013

Design Project - Day 1

Members of the group: Pablo Tello Zuluaga, Lorenna Lancheros and Andrés Llinás. 


DEFINE PHASE:

• Our game will be designed for elementary students. 
• The game difficulty won't be too hard but the game will be relatively long. 

• A game is successful when it is fun to play (not boring). 
• A game is successful when there is some intelligence involved. 
• A game is successful when the theme/objective is appropriate for the people playing it. 
• A game is successful when there is some sort of price for the winner. 
• A game is successful when there is at least a little bit iof competition between competitors.
• A game is successful when there are different stages with different objectives.


RESEARCH PHASE: 

• http://www.youtube.com/watch?v=N5D_UjRb8u4

• Good: what I liked about this skeeball machine is that it perfectly designed. As the kids played the ball went perfectly into the holes and automatically went back to the player to throw the ball again. Very well thought. 

• Bad: The holes where the ball is supposed to go in are a little to close or too far away from each other when they are supposed to be at an equal distance. 


• http://www.youtube.com/watch?v=S0bBaJU_seU

• Good: This pinball machine is beautifully made because it is made put of wood (which is a lot harder than cardboard). The place where the ball falls on to the board is really well thought because with one little push the ball falls automatically.

• Bad: The paddles are really small, they should be bigger. 


• http://www.youtube.com/watch?v=rPpvuSkoS4A

• Good: This machine is really awesome because you just need to pull and let go a handle for the ball to go into the nail forest. Then you just need to record your score and see if you are able to win. 

• Bad: The nails should be placed more vertically for the ball to go freely trough the nail forest. 


IDEATION PHASE:

• Our idea is to make a Pachiko Wario Brothers machine (like on one video 3). Our plan is to have 10 slots (each one with the numbers from 1-10) each player need to shoot the ball 5 times and at the end the one that gets the highest score wins the game and remains. The other two need to change places with another two students. This is really fun because it is a probablity game, you never know where the ball is going to end. This "luck" trait of this game makes a lot more fun and exciting. Anybody can win. There are no special skills or any ability that you need to have in order to play this game except pulling and letting go a handle. Elementary students love this type of games because there is competition. 

• The thing that might go wrong is that the handle could break. Without a handle there is no game because the strength that you use to pull the handle pushes the ball into a certain place in the board and from there it starts falling. Another thing that could go wrong is that the nail are badly placed, making the ball fal into the same place all the time. That is not the objective of the game so we need to make sure that the nai,ls that we are going to place in the board are placed correctly.